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Super Mario Sunshine 4K Texture Pack by Henriko Magnifico Using any HiRes texture for the sand will prevent the effect from working. However, this will make the sand a few other random textures appear more blurry in the distance. The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability.Īdding ArbitraryMipmapDetectionThreshold = 3 (this value was determined empirically) to the section of the GameINI will make this effect work at higher internal resolutions, by causing the sand texture to be detected as an arbitrary mipmap. This effect cannot be detected by Arbitrary Mipmap Detection normally, as the sand is just a standard mipmap, so at higher internal resolutions the ocean will appear a bit greener. Super Mario Sunshine reads the mip level of the sand to change the color of the water slightly in the distance. To solve the problem, simply disable the code. This has been confirmed with a "Press B to run fast" code. ![]() If certain Action Replay codes are activated, then the game may crash upon trying to return to a completed level. $Instant Scrubbing Sirena Beach Completion #SUPER MARIO SUNSHINE ROM FOR DOLPHIN CODE#As a last resort, consider using the Gecko code The nature of the level can make it hard to know whether the bug or an incomplete cleanup is responsible for failure. For example, user VinDuv reported switching from DirectX 12 to OpenGL solved the issue in 5.0-1331. There are various solutions involving changing graphics settings. This bug was at one point regarded as fixed and present only in old versions (3.0, 4.0), but it is still commonly reported and can still be a problem under certain conditions. There is a bug in the level involving a timed cleanup of Sirena Beach where a complete cleanup would go undetected. Mario has never had so many cool new moves, or looked so good in 3D. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. /index.Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. nknown Opcode/GPU Desync with Custom Textures **Game Name?** 11:51 AM Emulator Issues #11673 (Questionable): The Le. #SUPER MARIO SUNSHINE ROM FOR DOLPHIN WINDOWS#cking to other windows does not disable input **Game Name?** rministic Dualcore when EFB Effects are used. > 07:14 AM Emulator Issues #12193 (Questionable): Dolphin Dumping Garbage Textures **What's the problem? Describe what went wron. None 09:25 PM Emulator Issues #12357 (New): Memory leak and freeze when closing out of an emulation **Game Name?** ![]() Open up Super Mario Sunshine, save some breakpoints, and then periodicall. ![]() 09:58 PM Emulator Issues #12371 (New): Loading breakpoints in Dolphin's debugger mode hangs GUI **Game Name?** on.png) in the case of Nintendo 64 emulation. #SUPER MARIO SUNSHINE ROM FOR DOLPHIN SOFTWARE#04:32 PM Emulator Issues #12519 (New): Software Renderer screenshots are blurry and deformed **What's the problem? Describe what went wron. Im not sure where to find it, I belive lookig it properties it might be GMSE01ġ7e31424978cf85c558d66. #SUPER MARIO SUNSHINE ROM FOR DOLPHIN MAC#07:03 AM Emulator Issues #12533 (New): Tree issue on super mario sunshine, m1 mac mini native. Start Super Mario Sunshine with the Vulkan backend. **Game ID?** (right click the game in the game list, Properties, Info tab) 05:46 PM Emulator Issues #12663 (New): Line width does not work unless geometry shaders are supported **Game Name?** be its related to the Apple M1 GPU maybe. pisode 1&2 under macOS BigSur 11.6 (Apple M1) **Game Name?** Results (26) Emulator Issues #12705 (Fix pending): Graphic. ![]()
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